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harper's avatar

This guide is really comprehensive! As a game developer who frequently switches between different settings (from working from home to client meetings), I find slim tapered fits to be the most practical. The section on pant breaks is particularly helpful - I could never figure out why some pants just looked off before.

In my spare time, I'm also developing some small games. If anyone's interested, feel free to check out [https://whatgamesplay.com]. Sometimes fashion inspiration and game design inspiration are interconnected - both are about proportion and visual balance.

Thanks for sharing such practical content!

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